I've spent 5+ years in games, most of them on live-service titles. I started out at Big Huge Games, shipping UI art for DomiNations' regular updates to a live mobile strategy MMO.
From there I moved to Splinterlands, where I led UX for a live-service trading card game across PC and mobile, working with a team of UI designers, artists and programmers.
In 2025 I joined Striking Distance Studios as Lead UI/UX Designer, building the UI team and the project from the ground up on an unannounced multiplayer game for PC and console.
Along the way I've become the designer who bridges gameplay systems and mechanics with the interface, leading UI features end to end: flows and wireframes, then high-fidelity prototypes, then shipped visuals. Player-first, detail-obsessed, and happiest in cross-functional teams.